Monday, March 19, 2012

Terrain generation

Saving and loading implemented, now most important task is terrain generation. I have 3 perlin noise class and couple generation functions. I am trying for cool looking terrain with mountains, interesting caves and so on. Its not easy and now I am a bit stuck.

More screens:

Looks better. but far from perfect.

Wednesday, March 14, 2012


Still working on save and load features, almost done, just need to fix some nasty bugs. One of them arise when trying load a level, somewhere it disappears and I need to find why.

Monday, March 12, 2012

Saving and loading

What's new in version 0.2.1:

  1. Added smooth camera. 
  2. Fixed bug where at position -0 block was indestructible. It occurred due transformation form float to int and for example -0.5 became just 0.
  3. Saving and loading world from hard disk drive.

Now what left is some menu updates to support loading and saving, different world saving and game will be ready for early alpha testing for public.

Wednesday, March 7, 2012

Infinity world

So today update is about infinity world generation.


Game generates infinity world in both sides. Its all generated in memory so if you wander to far its starts to lag a bit, it will be fixed when I will add save load features.

Monday, March 5, 2012


Added trees:

Its not perfect, needs a lot of tweaking, but for now its pretty good. 

Sunday, March 4, 2012

Let there be light

Added light and torches:

Its not perfect, but light adds some good atmosphere.

Now I really need add a save and load features.


Inventory, background

Some updates for game:
  1. Improved GUI: now shows how many blocks you have, what block you selected.
  2. Added inventory: press 'e' to show inventory, you can arrange blocks how you want.
  3. Added background. Its more darker than front.

Now working on main menu system and maybe saving and loading features. Youtube video: