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Showing posts with label xna. Show all posts
Showing posts with label xna. Show all posts

Monday, March 19, 2012

Terrain generation


Saving and loading implemented, now most important task is terrain generation. I have 3 perlin noise class and couple generation functions. I am trying for cool looking terrain with mountains, interesting caves and so on. Its not easy and now I am a bit stuck.

More screens:

Looks better. but far from perfect.

Wednesday, March 14, 2012

Bugs


Still working on save and load features, almost done, just need to fix some nasty bugs. One of them arise when trying load a level, somewhere it disappears and I need to find why.

Wednesday, March 7, 2012

Infinity world





















So today update is about infinity world generation.

Video:



Game generates infinity world in both sides. Its all generated in memory so if you wander to far its starts to lag a bit, it will be fixed when I will add save load features.

Monday, March 5, 2012

Trees

Added trees:


Its not perfect, needs a lot of tweaking, but for now its pretty good. 

Sunday, March 4, 2012

Let there be light

Added light and torches:


Its not perfect, but light adds some good atmosphere.

Now I really need add a save and load features.

Video: