Showing posts with label world generation. Show all posts
Showing posts with label world generation. Show all posts
Monday, March 19, 2012
Terrain generation
Saving and loading implemented, now most important task is terrain generation. I have 3 perlin noise class and couple generation functions. I am trying for cool looking terrain with mountains, interesting caves and so on. Its not easy and now I am a bit stuck.
More screens:
Looks better. but far from perfect.
Wednesday, March 7, 2012
Infinity world
So today update is about infinity world generation.
Video:
Game generates infinity world in both sides. Its all generated in memory so if you wander to far its starts to lag a bit, it will be fixed when I will add save load features.
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